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- Why is it when I take objects, triple
- the polygons, and then subdivide it (smooth),
- I get some of my polygons countersunk in parts of my object,
- or extended way away from it? The flat surface of a cylinder
- cross-section has these big and small divits in it, my pipes
- sometimes develop "wings" or when I render them out, I get these
- streaks of white in them..
- Thanks
-
- Erick
- zen dynamix
- A member of the Social Entropy family of companies
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